![]() Mario can use pianta tokens converted from the Don Pianta machines or from winning the minigames to trade for prizes. A technical bonus is given if Mario does not hit any whirlpools. He is timed and this game can be considered difficult. There are also pianta tokens scattered through the stage. In the Boat Game, Mario is in boat mode and he must sail between floating barrels and whirlpools to make it to the finish. The player needs a Platinum Card to play this game. Despite these odds, a player playing randomly will still win an average of approximately 120 pianta tokens across 100 plays (meaning they will profit 20 pianta tokens as it costs 1 pianta token to play each time). The chance of matching three pianta tokens when rolling randomly is 15.625% matching three Stars is 3.516% matching three 7s is. Three Don Piantas give him three pianta tokens three Stars give him fifteen pianta tokens, and three 7s gives him one hundred pianta tokens. If Mario matches three of a kind, he will get more pianta tokens. To play a slot machine, Mario must deposit one pianta token. Beginning in Chapter 6, Don Pianta will hang out at the Parlor. The slot machines are initially there, but Mario must complete certain troubles to receive cards to play the other games. There are slot machines as well as four minigames to play, and each of the minigames use the four different curses Mario receives from the Black Chest Demons. Mario can come here to play minigames for pianta tokens, which can be exchanged for items and badges. The Pianta Parlor is a casino in Rogueport in the game Paper Mario: The Thousand-Year Door. Below is the list of all the possible combinations of enemies that can be encountered on each floor.Near the two slot machines and the change machine There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). ![]() One may appear on 92, 93, 96 or 97 two may appear on 94 or 98 they never appear on 91, 95 or 99.Įnemy Combos for the Pit of 100 Trials Īs Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an unwinnable state.Īppears randomly amongst the other enemies. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. ![]() There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit.
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